There is a common myth that multiplication facts must be memorised through sheer repetition â flashcard after flashcard until they stick. The research tells a different story. Students who learn facts through conceptual strategies first achieve higher fluency, better retention, and deeper mathematical understanding than those who drill without understanding.
This guide gives you every major strategy in a logical teaching sequence, plus a practical system for building fluency in 10â15 minutes per day.
Why Strategies Beat Memorisation Alone
When students learn a strategy â not just an answer â they can reconstruct facts they have forgotten. A student who learns that 7 Ã 8 = (7 Ã 7) + 7 = 49 + 7 = 56 has a recovery path. A student who only memorised "56" and forgot has nothing to fall back on. Strategy-based learning also transfers: a student who understands doubling for Ã4 will naturally extend that to Ã8 without explicit instruction.
The Commutative Property: Cut Your Load in Half
Before teaching a single fact, teach this: 3 à 7 = 7 à 3. The order does not change the product. This immediately reduces the number of unique facts to learn from 100 to 55. Spend time building genuine conviction that this is always true using arrays â show 3 rows of 7 dots, then rotate the paper 90° to get 7 rows of 3.
The Doubles Strategy (Ã2)
Multiplying by 2 is doubling. Most students already know their doubles from addition. Connect explicitly:
- 2 Ã 6 = 6 + 6 = 12 (double 6)
- 2 Ã 9 = 9 + 9 = 18 (double 9)
Practice: show a Ã2 fact and ask "What addition double is this?" until the connection is automatic.
Skip Counting by 5s (Ã5)
The Ã5 facts produce a predictable pattern: they always end in 0 or 5. Children who can skip count by 5s already have this family half-memorised. Reinforce with a clock face â every minute mark is a multiple of 5. Key insight: for any even number à 5, the answer ends in 0. For odd à 5, the answer ends in 5.
Tens Strategy (Ã10)
Multiplying by 10 adds a zero. This feels magical to children but becomes algorithmic quickly:
- 6 Ã 10 = 60
- 10 Ã 10 = 100
Extend immediately to Ã100 and Ã1,000 as this builds place value understanding simultaneously. Do not rush past this â it is the foundation for multi-digit multiplication later.
Near Doubles (Ã4 and Ã8)
Once Ã2 is solid, teach Ã4 as "double double":
- 4 Ã 7 = double 7, then double again = 14 â 28
- 4 Ã 6 = double 6 (12), double again = 24
Then Ã8 as "double double double":
- 8 Ã 7 = double 7 (14) â double again (28) â double again = 56
This chain of doubling is powerful because students can always recover a forgotten fact by rebuilding it. It also reinforces the relationship between multiplication and the powers of 2.
The Nines Tricks
Three different strategies work for Ã9 â teach all three so students choose their favourite:
- Ã10 minus one group: 9 Ã 7 = (10 Ã 7) â 7 = 70 â 7 = 63
- Finger trick: Hold up 10 fingers. To find 9 Ã 3, fold down finger 3. Count fingers to the left (2) and right (7) â 27.
- Digit sum pattern: Products of 9 always sum to 9: 18 (1+8), 27 (2+7), 36 (3+6)... Students can check their answers.
The Sixes and Sevens
These are the "hard" facts â but only 6 Ã 7, 6 Ã 8, and 7 Ã 8 remain after everything else is covered. For these, a mix of mnemonics and derived facts works:
- 6 Ã 7 = 42: "Six times seven is forty-two â 6, 7, 42." Teach as a rhyme.
- 6 Ã 8 = 48: "Six and eight are my two even friends; six times eight is forty-eight." Or: 5 Ã 8 = 40, + 1 more group of 8 = 48.
- 7 Ã 8 = 56: "5, 6, 7, 8 â 56 = 7 Ã 8." The sequence 5-6-7-8 is a natural memory hook.
Building a Practice System
Strategy instruction alone does not build automaticity. Here is a 10-minute daily system that does:
- Day 1â3: Introduce the strategy with arrays, number lines, and group discussion.
- Day 4â7: Partner practice with flashcards for the target family only.
- Day 8â14: Mixed practice â target family plus previously mastered families.
- Day 15+: Rapid retrieval â 2-minute partner quizzes with the full range.
Work through families in this sequence for maximum efficiency: 0, 1, 2, 10, 5, 9, 4, 8, 3, 6, 7.
Timed vs. Untimed Practice
Timed tests are controversial â and the controversy is mostly misunderstood. The research does not say timed practice is bad; it says high-stakes timed tests create math anxiety in students who are not yet fluent. The solution: use timed practice as personal improvement tracking, not comparative grading.
- Students time themselves, compare only to their own previous score
- Never post results publicly
- Use timers for motivation, not judgment
- Stop timed practice if a student shows distress â switch to partner games instead
Tools and Games
- Math4ChildrenPlus Grade 3 Games â free multiplication practice games
- Rocket Math Multiplication Guide â structured daily drill system
- Card Games for Multiplication â "War" with multiplication
- Multiplication.com â free online games sorted by fact family
- Prodigy Math â adaptive multiplication practice in an RPG format
â Key Takeaways
- Teach strategies before drilling â students can reconstruct forgotten facts if they understand the structure.
- Commutative property reduces 100 facts to 55 â teach it first, deeply.
- The best teaching sequence: 0,1,2,10,5,9,4,8,3,6,7.
- Only 3 truly "hard" facts remain after strategies: 6Ã7, 6Ã8, 7Ã8.
- Use timed practice as personal tracking â never for comparison or grading.